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What if we were kids? A gaming year in review

 News  Comments Off on What if we were kids? A gaming year in review
Dec 312020
 

I’m not the first person, and I will not be the last, to sit down and write about the utterly unexpected gaming outcome of 2020. In January, very few of us could have foreseen the changes that would happen, the importance of online gaming to our gaming lives, and the way that we might react to the wave of convention cancelations. We had no Mitchester Arms and very few people even knew what a Zoom was! 

It has – sort of – however, allowed some of us to answer a question that has been haunting our advancing years. What would be it be like if we all had the time to game like when we were kids? For me at least, the answer has been that I would game as I have never gamed before, to the point of near burnout!

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 Posted by at 3:54 pm

An Ode to the Throne

 Review  Comments Off on An Ode to the Throne
Oct 052020
 

Summer 2017: I am seeing people having loads of fun with the new Swedish hotness. Yes folks, it’s not been that long since the Swedish invasion of quality gaming. I mull over the game, wondering whether I can be bothered with a game that leans so heavily on it’s lore and background. I ponder for a while and then, in a moment of spending madness plop down nearly £40 on a whim.

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 Posted by at 9:58 am

Running a Clean Game: What are your hygiene factors?

 Business Theory and Gaming, Game Play  Comments Off on Running a Clean Game: What are your hygiene factors?
Sep 272020
 

I really am a big fan of Herzberg’s Two Factor theory. There, I’ve said it. The idea that there are things (called Hygiene Factors (HFs)) that cause you dissatisfaction and stop you from being motivated, and others (Motivating Factors (MFs)) that cause you to be motivated seems obvious. Add in that simply eliminating the HFs doesn’t lead to motivation, and having lots of MFs doesn’t over-ride the HFs and well, it just makes a lot of workplace activity seem obvious. The colleague who cannot seem to go beyond the fact that someone gets paid more than him? The worker who is obsessed with how complicated changing a password is? Both are struggling with HFs that need to be dealt with.

But what does it have to do with gaming?

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 Posted by at 10:19 am

And now the work begins…

 Duty & Honour v2  Comments Off on And now the work begins…
Sep 232020
 

The first proper playtest of Duty & Honour v2 has come to an end and now I have a mountainous pile of notes and ideas to wrangle into an actual game text. Gaz, Martin, Andrew, and Guy did an amazing job of not just playing a great game, but also providing great feedback, ideas, and analysis. So much analysis!

But Neil, I hear you cry in my mind’s ear, why does a game that has been out for 12 years need such a rigourous going over? Surely just a lick of paint, some new art, sorting out that Measures issue nonsense, and a quick Kickstarter and you can fund your retirement?

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 Posted by at 6:48 pm

Power and Control: The Out-of-Character Side

 Business Theory and Gaming, Game Play  Comments Off on Power and Control: The Out-of-Character Side
Sep 202020
 

In my last article, I talked about the various types of power and how you could use them to accentuate a PC’s presence in a game or abuse them to undermine the role of the same PC. This time around I’m going to go down the more controversial path and talk about power amongst the players at the table. I’m pretty sure this is going to push a few people’s buttons, but we have to be honest and admit that gaming tables are not a balanced nirvana where all things are equal. There are always imbalances, and I would argue that we can model some of them on different levels of power at the table. So take a deep breath, read charitably, and here we go…

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 Posted by at 10:38 am