So Many Ideas and Not One Iota of Clarity

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Jun 262017

Welcome to my mind.

I’m currently looking at five weeks off work with utter horror and almost anxiety. I have to do SOMETHING during that time and my mind inevitably turns to games design. The problem is – hilariously for those that know my recent struggles with zero inspiration – I have LOADS of embryonic ideas. Too many! Want to read about some of them?

  • Hey, why not update Duty & Honour and Beat to Quarters?
  • Whilst your doing that, why not expand the system to include more social, home based adventures ala Poldark?
  • Why not ditch all of that and finish the BtQ-in-Space thing you started years ago. You even have a name for it: Pulsars and Privateers.
  • How about that ‘The War’ thing where you do the Crimean War in Near Space as a series of Lady Blackbird-esque adventures?
  • What about a nice simple fantasy system where characters are built with cards so everything is all swappable. You like cards, remember?
  • Blood Rose, a throw away comment about a single-shot PbtA game of desperate and decaying bad people in their final days before The Fall, is burning in my breast.
  • That Harlem Heroes/Inferno anthology has ignited my thoughts about a Future Sports game.

Settling down on one thing to do in five weeks of free time is going to prove … difficult!

 Posted by at 10:40 am

So… Novocastria?

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Aug 012016

Novocastria is a dream given form… no, sorry, that’s Babylon 5!

Actually Novocastria is something that started out as a daydream, wandering around my home city of Newcastle and riffing off the place names and street signs. A few days later, I did the same with my daughter and we spent an entire afternoon looking at signs and buildings and architectural what-nots and spinning stories about them.  A few weeks after that, I revisited the places of interest we found and started to take photos on my phone. Lots of photos. Since then, I have been throwing around the ideas we came up with then, convinced that they can be part of a great gaming experience.

096I did bring it to the table for a couple of sessions and it worked but life complications meant it never really came to fruition. It did, however, give me some pointers about how I wanted to progress with writing this idea up. Pinning it down to one system is never going to work – it has to be a resource that you can use for your own adventures rather than a system-limited xerox of mine. What I’m aiming for is a gazetteer style entry for each point of interest, with bullet pointed GM resources in call out, looking at key information, key NPCs, sensory triggers and potential conflicts. Each area will have a little random rumour table and text/images linking it to real world Newcastle. A two-page spread should give you everything you need for that particular environment.

Obviously, the entire project is based on Neil Gaimen’s work on Neverwhere, a favourite of the entire Gow clan, but I want this to be a focused look at a city through an urban fantasy lens. So if the work can double up as a great city environment for an urban fantasy adventure, as well as a framework for you to do this to your own city, then that’s brilliant.

I’ll be starting work on this in September.  No idea about format or finish time yet, but I reckon it’ll be a great work out for my imagination before I start into the major work I have planned for 2017!

So, until later, remember … BEWARE THE KEELMEN!

 Posted by at 11:35 am


 Uncategorized  Comments Off on Test
Apr 032016

…because there is always a test

 Posted by at 11:57 am