Captain, My Captain

 Game Play  Comments Off on Captain, My Captain
Sep 062020

The issue of one PC having authority over another has been something that has perpetuated through RPGs for decades. When I first created Duty & Honour, over a decade ago, it was something that was cited as a facet of the genre that would make it a bad game; something that could only end in disaster. With the recent success of Star Trek Adventures, there are once again GMs wondering whether a table can handle those fateful words “That’s an order!”

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 Posted by at 10:10 am

Playtest Session #4: Sacred Cows

 Duty & Honour v2  Comments Off on Playtest Session #4: Sacred Cows
Aug 312020

One of the things that has inadvertently evolved from our playtest campaign is a willingness to really deep dive into the core mechanics and structures of the game and question them. We have already had a long, hard and testing look at the Mission system and worked it into a state where it seems fair, balanced and pays off well. It isn’t radically different from the original, but it does what it is meant to do, better. This session solved one of these questions – skirmishes – and raised another one – skills.

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 Posted by at 8:36 am

Let history be your guide!

 Duty & Honour v2  Comments Off on Let history be your guide!
Aug 262020

I have a confession: I have always found writing adventures for Duty & Honour to be a difficult task. I just find it exceptionally difficult to codify onto paper the way I run games as a GM. My table tends to be very collaborative in terms of player input and reactive to elements of the story that emerge in play. So any ‘script’ to follow is rendered almost null and void in the first hour of play as the game careens off into its own trajectory. This has lead me to think long and hard about how to create adventures for the game that reflect the play style that it is designed around whilst also giving GMs a chance to have some structure to follow if they need it.

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 Posted by at 10:05 am

“Ah, but you do not know MacDonell.”

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Aug 232020

There are many fictional and non-fictional accounts of the Battle of Waterloo; two of my favourites being Cornwell’s ‘Waterloo: The history of four days, three armies and three battles’ and Iain Gale’s ‘Four Days in June’. However, these texts rarely follow just one soldier around the battle – something that Waterloo: The Bravest Man by Andrew Swanston does, and in so doing provides a fascinating mix of fact and fiction to one of the most iconic heroes of the battle, Colonel James MacDonell of the Coldstream Guards – the man who closed the gates of Hougoumont and therefore, according to Wellington, won the battle.

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 Posted by at 9:40 pm

Playtest Session #3: It Gets Personal

 Duty & Honour v2  Comments Off on Playtest Session #3: It Gets Personal
Aug 202020

It’s the mix of military and personal missions that makes this game tick. One minute you’re trying to get your neck out from under the boot of a Portuguese crime lord (and replace it with your rival’s), the next you’re being held at gunpoint as a skirmish rages.

Martin Lloyd aka Volunteer Gentlemen John Lace

This week’s playtest was more of a normal session really – we’re testing a new format for missions to see how it feels upon completion and have started to look at the regiment rules and spitballing ways that they could be improved to make the Regiment (and moreover, the Company) more relevant to the game. I think this is one of the areas where D&H needs to get into step with more modern games ideas – whereas in the past just having a few pre-defined NPCs was innovative, now things like a Blades in the Dark crew mechanic are common place.

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 Posted by at 8:12 am