
Power does not corrupt. Fear corrupts. Perhaps the fear of a loss of power. —John Steinbeck
Following on from the surprising popularity of my article on Player Character Commanding Officers, an article that dipped its toe into the murky waters where management theory and gaming intermingle, I thought it might be fun to do a couple of follow-up articles. Let’s examine ways that the things you learned in GCSE Business Studies might be helpful as a framework to think about gaming activities!
This first piece looks at power – what it is, where it comes from, and how we can examine it around the gaming table, both in-character and out-of-character. It’s inspired by some comments from @NarrativeEscapes, one of my wonderful gaming group. I would recommend checking out his website and youtube channel.
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