Power and Control: The Out-of-Character Side
In my last article, I talked about the various types of power and how you could use them to accentuate a PC’s presence in a game or abuse them to undermine the role of...
version 2.0
In my last article, I talked about the various types of power and how you could use them to accentuate a PC’s presence in a game or abuse them to undermine the role of...
Power does not corrupt. Fear corrupts. Perhaps the fear of a loss of power. —John Steinbeck Following on from the surprising popularity of my article on Player Character Commanding Officers, an article that dipped its toe...
The issue of one PC having authority over another has been something that has perpetuated through RPGs for decades. When I first created Duty & Honour, over a decade ago, it was something that...
One of the things that has inadvertently evolved from our playtest campaign is a willingness to really deep dive into the core mechanics and structures of the game and question them. We have already...
I have a confession: I have always found writing adventures for Duty & Honour to be a difficult task. I just find it exceptionally difficult to codify onto paper the way I run games...
There are many fictional and non-fictional accounts of the Battle of Waterloo; two of my favourites being Cornwell’s ‘Waterloo: The history of four days, three armies and three battles’ and Iain Gale’s ‘Four Days...